![]() ![]() A deck with blue in it usually just functions better, since the color grants so much consistency through its card selection.īeing able to play with Brainstorm and Ponder means that you can play less lands and therefore see more gas (Miracles, a heavy control deck in Legacy, runs only twenty lands, compared to Modern Jeskai running about 24 lands and Standard Approach running about 26).īrainstorm and Ponder allow you to see a lot of your deck every game, greatly increasing the consistency of any combos you have, and also boosting the potency of silver bullet sideboard cards. It really takes playing an eternal format to truly understand this. It's not even counterspells that makes blue good. It doesn't need to be as efficient as blue, but it needs to exist and I think we'll get there at some point. You can see that they're starting to play with the hand a little more with stuff like ] which is an interesting way to give hand disruption without being straight discard.Īll colors should be able to interact with the stack, at least to the same level that blue is able to interact with the board. It used to be the case with the graveyard (black), but nowadays everyone can use it. The two biggest offenders are blue (unresolved spells on the stack) and black (hand disruption). I've always thought that there is a problem when there is one color that gets to own a whole game zone no one else gets to play with. I would argue that there are soft counters in other colors, they just don’t target spells (and I don’t think they should). I think that’s why blue is so popular, it owns stack interaction. But sometimes other colors make Jund decks and I'll gladly play those. I generally dislike "spinning my wheels" cards, especially in constructed where I want to be playing to the board. I favor proactive versus reactive strategies. Having actually played most archetypes available to me now I don't identify with a color but with a strategy. When you're trying to not die to ], it helps to cut it off at the head so to speak.īut slowly you lose to more and more decks and you have to acknowledge there is power in every color of the pie. So when I started I definitely wanted to play Sultai decks because green and black weren't enough, I needed blue to make sure I could completely counter a spell entirely. The combination of color + mechanic really resonated with me as a new player and I expect it does with other new players as well. The black cards get to kill things and the green cards a big creatures and extra mana. Sure there are game-play implications but as a new player the color pie is so meaningful. This is a cool question because it reminds me why the color pie exists. r/magicTCG is not produced, endorsed, supported by, or affiliated with Wizards of the Coast. Magic: The Gathering, including card images, symbols, and text, is © Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. In lieu of the normal SCG Tour circuit, Star City Games has moved to hosting events online. In lieu of the normal MagicFest/Grand Prix circuit, ChannelFireball Events is running MagicFest Online events on Magic Arena. In lieu of in-person Friday Night Magic and other in-store events, Wizards of the Coast is supporting online events with store tie-ins. The Lord of the Rings: Tales of Middle-Earth: 2023ĭue to the ongoing coronavirus pandemic, most in-person Magic events are currently cancelled or postponed. Warhammer 40,000 Commander Decks: Late 2022 Innistrad Double Feature: January 28, 2022Ĭommander Collection: Black: January 28, 2022Ĭommander Legends: Battle for Baldur's Gate: 2022 Q2 Kamigawa Neon Destiny: 2022 February 18, 2022 Innistrad: Crimson Vow: November 19, 2021
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